Alaska Gold Fever · Start Here · Guide
Alaska Gold Fever Walkthrough — How to Repair Tools
An Alaska Gold Fever walkthrough in practical order: opening dust runs, mid-game mines and camp upgrades, and repairing tools to protect long expeditions.
By the Game Atlas team · Updated 2026-10-05
On this page (8)
- Opening hours: a practical order of play
- Mid-game: mines, camp upgrades, and workers
- Tool repair and durability along the way
- Is there an official Alaska Gold Fever walkthrough?
- What should I do in the first hours?
- When should I move to bigger mines?
- Where can I hire workers?
- How do I keep tools working during a long route?
This Alaska Gold Fever walkthrough follows the order that keeps a new prospector solvent: learn the mining loop, survive the cold, then turn cash into tools and camp upgrades before chasing large mines. No official chapter list has been published, so the steps below come from the game's Steam description, community route notes, and developer replies rather than a scripted mission order.
Opening hours: a practical order of play
Begin with the tutorial missions and the day-one claim. Break rock, carry dirt to water, sift it, and sell the result so you can replace your starting pan. The community wiki's opening advice is to keep a wood, fire, and food loop running, to wear warm clothing before glacier routes, and to delay distant claims until the pan is upgraded. Follow the town signs closely, because the layout is dense and easy to get lost in.
A simple order for the first sessions:
- Finish the tutorial missions and learn the pickup, bucket, and sifting controls.
- Work the day-one claim until you can afford the pan upgrade.
- Buy warm clothing and keep fuel and cooked food in your pack.
- Refine your findings into bars and sell them at the bank.
- Travel to a medium mine for flakes only once the basics are done.

Mid-game: mines, camp upgrades, and workers
Once basic tools are in place, widen your range. Medium mines pay in flakes and reward a working sluice, while large mines are where nuggets appear. Buying a mine lets you upgrade its camp with workbenches and furnaces, though Steam replies warn that workers can be hired only at the Mountain Mine. The Scrooge achievement, which needs 1,000 sifted nuggets, is a large-mine task; the developer's answer is that any big mine like Mountain Mine will do.
Tool repair and durability along the way
Durability is the quiet constraint on every route. Hard rock eats tool life, and repairs use material such as magnetite that players report running short of. Repair from the inventory before a long tunnel run instead of waiting for a break, and remember that a recent hotfix left some players unable to repair weapons even though tools still repaired.
FAQ
1.Is there an official Alaska Gold Fever walkthrough?
No official chapter-by-chapter walkthrough has been published. The Steam guides hub hosts player walkthroughs, including a full-game video guide, and this page builds a practical order from the official description, community notes, and developer replies.
2.What should I do in the first hours?
Finish the tutorial missions, work the day-one claim, and sell dust so you can upgrade the pan. Keep a wood, fire, and food loop running and buy warm clothing before longer routes.
3.When should I move to bigger mines?
Once the pan and pickaxe are upgraded and you can process volume with a sluice or cart. Large mines pay nuggets but slow down badly with weak gear.
4.Where can I hire workers?
Steam replies say workers can be hired only at the Mountain Mine. Buying other mines, such as the Riverside Mine, upgrades the camp but does not add hiring.
5.How do I keep tools working during a long route?
Repair from the inventory with material such as magnetite before the tool breaks. Players report magnetite shortages, so carry a stock rather than relying on finding it underground.
More in Start Here
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References
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.