Gear.Club Unlimited 3 · Start Here · Guide
Gear.Club Unlimited 3 Walkthrough — Story Mode Order
A Gear.Club Unlimited 3 walkthrough of the progression order: start in Story mode, open the garage, learn highway traffic, then widen the car roster.
By the Game Atlas team · Updated 2026-10-11
On this page (9)
- Step One: Enter Story Mode
- Step Two: Set Up the Garage
- Step Three: Learn the Highway
- Step Four: Widen the Roster
- Where does Gear.Club Unlimited 3 start?
- What is the first milestone in Gear.Club Unlimited 3?
- When should I try the highway mode?
- How long is Gear.Club Unlimited 3?
- Do I need to finish Story mode to race?
Gear.Club Unlimited 3 does not publish a step-by-step campaign script, so this walkthrough covers the order rather than the events. The short version: start in Story mode and treat the opening as an apprenticeship, get one car into a state you understand through the garage, learn the highway traffic mode while your habits are still flexible, and only then start widening the roster.
Step One: Enter Story Mode
Story mode is the spine of the game. The store page says it is up to you to create and grow Gear.Club in Japan, immerse yourself in the local car culture, challenge your rivals and extend the influence of your club on a new continent. That description makes the mode a progression system rather than a set of standalone races, and it is where the early game belongs.
The opening is set against two regions. France and the French Mediterranean coast return from earlier entries, while Japan is new to the series, and the store page treats the move to Japan as the headline change. Do not rush the first events; the point of this stage is to learn how the car you are given responds, and to see how the event types differ before you commit money to a build.

Step Two: Set Up the Garage
The second milestone is the garage, which the store page lists as a key feature in its own right under Customize your garage. This is where the customisation layers live: paint, bodywork, rims and mechanical performance. The order to work through them is mechanical first, because that is what changes lap times, and style second, because that is what the store page frames as showing off your individuality.
| Layer | When to invest | Why |
|---|---|---|
| Mechanical performance | First | Changes how the car drives and races |
| Bodywork | Second | Style and identity layer |
| Paint | Second | Style and identity layer |
| Rims | Second | Style and identity layer |
| Garage itself | Ongoing | Listed as a key feature, so it develops with you |
Step Three: Learn the Highway
The new highway mode is best learned before your circuit habits harden. The store page describes it as fighting through traffic in France and Japan, anticipating car trajectories, changing lanes at the right time, narrowly missing opponents while overtaking and taking risks to cross the finish line first. It is explicitly framed as proving you can master speed and handling at the same time, which is a different demand from clean circuit driving.
Treat this stage as a distinct skill block. Time Attacks and races reward consistency; highway runs reward reading the field ahead. Once you can complete a highway run without a collision you did not see coming, you have the skill the mode is built around, and it will pay off in the events that mix traffic with pace.

Step Four: Widen the Roster
With a developed car and the highway skill in place, the remaining progression is breadth. The game ships with over 40 cars from European and Japanese manufacturers and 50 tracks across the two regions, and the store page names Alfa Romeo, Pagani, BMW, Bugatti, Porsche, Nissan, Subaru, Mazda and Honda among the brands present. The individual car list is not documented yet, so plan around event requirements rather than around a model checklist.
This is also the stage where multiplayer opens up usefully. Steam lists Multi-player, PvP, Co-op, Shared/Split Screen PvP, Shared/Split Screen Co-op and Remote Play Together, so racing against another driver is available once your car is no longer a beginner build. If you are chasing completion instead, the achievements page covers the 26 unlocks, and the tips page collects the habits that make each stage faster.
FAQ
1.Where does Gear.Club Unlimited 3 start?
In Story mode. The store page says it is up to you to create and grow Gear.Club in Japan, immerse yourself in the local car culture and challenge your rivals, which makes Story mode the entry point for progression.
2.What is the first milestone in Gear.Club Unlimited 3?
A car you have actually customised. The store page presents paint, bodywork, rims and mechanical performance as editable layers, so the first real milestone is a machine you understand rather than one you simply own.
3.When should I try the highway mode?
Early, before the campaign is deep. The store page lists highway racing as a new mode with its own skills, and it is easier to learn traffic anticipation on a fresh car than after you have built habits around circuit racing.
4.How long is Gear.Club Unlimited 3?
Not documented yet. The store page publishes no chapter count, no event count and no completion time, so any figure you see elsewhere is not from the official listing.
5.Do I need to finish Story mode to race?
No. Steam lists Single-player, Multi-player, PvP, Co-op and Shared/Split Screen modes alongside the Story mode, so racing and multiplayer are available outside the campaign.
More in Start Here
More start here pages in Gear.Club Unlimited 3.
References
- Gear.Club Unlimited 3 on Steam
- Gear.Club Unlimited 3 app details (Steam Web API)
- Gear.Club Unlimited 3 Steam Community hub
- Gear.Club Unlimited 3 news hub on Steam
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.