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DustFall Features — What the Store Lists

DustFall features from the official store list: destructible pixel terrain, combinable payload builds, the surface scan chase, six layers and Cataclysm Mode.

By the Game Atlas team · Updated 2026-10-11

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DustFall's feature set is short and specific: the store page lists five headline features, and everything else in the game hangs off them. Those five are fully destructible simulated pixel terrain; roguelite builds with freely combinable payloads and upgrades; constant descent pressure from the surface scan and alien hunters; six layers and six core bosses; and three endings plus Cataclysm Mode after the ending. Each one is expanded below with the official wording behind it.

The five features the store page confirms

  • Fully destructible, simulated pixel terrain. The underground is made of pixels that flow, burn, explode and collapse, so the terrain changes state rather than simply breaking.
  • Roguelite builds with freely combinable payloads and upgrades. You choose a starting payload, then branch through three-way upgrades on each descent.
  • Constant descent pressure from the surface scan and alien hunters. The scan closes in, detects you if you linger near the top, and hunters come down from above.
  • Six layers and six core bosses. Each layer has its own terrain materials, environmental reactions, enemy ecosystem and core boss.
  • Three endings, plus Cataclysm Mode after the ending. Reaching an ending does not close the game, because a mode follows it.

How the features connect in play

The five are not independent bullet points. The pixel terrain is the reason the payload builds matter, since igniting oil, detonating powder caches and removing supports are documented ways to open a route or drop a ruin, and a build that changes what you can destroy changes which routes exist in the first place. The scan is the reason that destruction has a deadline, because every second spent engineering a collapse is a second the front advances.

FeatureWhat it changes in a run
Destructible pixel terrainRoutes are created and destroyed by you rather than only found
Combinable payloads and upgradesBuild choices become the main lever on how you dig and fight
Surface scan and huntersAdds constant time pressure plus pursuers that come from above
Six layers, six core bossesProgress is gated at the bottom of each layer
Three endings plus Cataclysm ModeThe store list confirms three outcomes and a mode after them

DustFall's simulated pixel underground
Flowing, burning, exploding and collapsing terrain is what the whole feature list is built on

Features that are not on the list

Absences matter as much as inclusions when you are deciding to buy. The official listing documents no multiplayer or co-op, no Steam Workshop mod support, no demo and no controller support, and it names no external studio website. On the positive side, the store categories do attach Adjustable Difficulty, Steam Cloud and Family Sharing to the app, so difficulty changes and save syncing exist even though the store copy never walks through them.

Passive abilities get exactly one mention, as one of the three upgrade directions, so the existence of a passive layer is confirmed while the abilities themselves are not documented yet. The genre tag on the listing is Adventure, which is a Steam category rather than a gameplay description; the store copy's own words, "single-player descent roguelite shooter", are the more useful label. All five headline features come from that store copy alone, with no second source of the same depth to cross-check them, so treat the specific counts, namely six layers, six core bosses, three endings and Cataclysm Mode, as to confirm against the shipped game.

Details on the payload side live on the weapons page, the run structure is on gameplay, the completion side is on achievements, and the guide is the first-hour version of all of it.

FAQ

1.What are DustFall's main features?

The store page lists five: fully destructible simulated pixel terrain, roguelite builds with freely combinable payloads and upgrades, constant descent pressure from the surface scan and alien hunters, six layers with six core bosses, and three endings plus Cataclysm Mode after the ending.

2.What is Cataclysm Mode in DustFall?

The store page lists Cataclysm Mode as something that follows the ending, alongside three endings. Its rules, unlocks and length are not documented yet.

3.Is DustFall's terrain really fully destructible?

The store copy calls it fully destructible, simulated pixel terrain and says the underground flows, burns, explodes and collapses, with oil fires, powder caches and collapsing supports given as examples.

4.Does DustFall have mod support or co-op?

Neither is listed. The Steam page for app 5018940 has no Steam Workshop support and no multiplayer or co-op category, and the game is tagged Single-player.

5.How many layers and bosses does DustFall have?

Six of each. Official text describes six buried ruins, each with its own terrain materials, environmental reactions, enemy ecosystem and core boss.

More in Systems

More systems pages in DustFall.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.