DustFall · Systems · Guide
DustFall Weapons — Combos and Terrain
DustFall weapons and builds: starting payloads like the Drill Round and Grenade, the three-way upgrade path, and terrain tricks such as fire and collapses.
By the Game Atlas team · Updated 2026-10-11
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DustFall handles weapons as payloads rather than as a fixed arsenal. The store description tells you to choose a starting payload, and the two it names are the Drill Round and the Grenade, then to shape the build through three-way upgrades during each descent: enhance your weapon, gain passive abilities, or switch payloads. What the official pages do not publish is a weapon list, damage numbers or the full payload catalogue, so this page works from the documented side and marks the rest.
Starting payloads and the three upgrade branches
The payload system is the confirmed core. Every descent starts with a payload choice, and the upgrade path during a descent branches three ways, which means a build is defined as much by the branch you take as by the payload you start with.
| Upgrade branch | What the store page says it does |
|---|---|
| Enhance your weapon | Improves the payload you are already carrying |
| Gain passive abilities | Adds passive effects to the run |
| Switch payloads | Replaces your current payload with another |
Because switching payloads is an explicit branch, the intended shape of a run is a rotation rather than a single committed weapon. A payload that is right for cutting through solid rock is likely the wrong one for a hunter fight, and the system gives you a documented way to change mid-descent instead of restarting. The loop that rotation sits inside is covered on the gameplay page.
Payloads and the destructible terrain
The second half of the build is the terrain itself, and the store page treats it as a weapon rather than scenery. Official text says the underground is made of pixels that flow, burn, explode and collapse, and gives three concrete uses: ignite oil and let fire spread through the terrain, detonate powder caches to blast a route through solid rock, and remove crucial supports to bring a collapse down on your enemies.
- Fire: ignite oil and let it spread through the terrain rather than aiming at one enemy.
- Explosives: detonate powder caches to open routes through rock a payload cannot cut.
- Collapse: strip supports so the ceiling does the damage for you.
- Escape routes: every tunnel you carve changes the battle and the way out, and that applies to hunters too.

The design consequence is that a build in DustFall is really two builds: what you carry and what you are willing to destroy. The store page says every tunnel you carve and every cavity you blast open changes the battle and your escape route, which cuts both ways, because the same hole that gets you deeper is a path a hunter can follow.
What is not documented yet
The honest limits are worth listing, because weapon pages elsewhere tend to fill them in with guesswork:
- The full payload catalogue, beyond the Drill Round and the Grenade named as starting options.
- How many upgrade picks you get per descent.
- Payload costs, damage values, areas of effect or unlock order.
- Whether every payload can be switched freely, or whether some are one-way.
Nothing on the store page or in the appdetails data for app 5018940 documents a weapon tier order either, so any tier list you find for DustFall is community work rather than official guidance. For the systems these payloads sit inside, read gameplay for the loop and features for the confirmed feature list, and start with the guide if you want the first-hour version of both.
FAQ
1.What starting weapons does DustFall have?
The store copy names two starting payloads, the Drill Round and the Grenade. It says you choose a starting payload and then shape the build through three-way upgrades during each descent.
2.What are the three upgrade branches?
Enhance your weapon, gain passive abilities, or switch payloads. Those three are described on the store page as the ways you shape a build during a descent.
3.Can you switch weapons mid-run?
Yes, switching payloads is one of the three documented upgrade branches, so changing payload mid-descent is part of the design rather than a restart decision.
4.How does the terrain work as a weapon?
The underground is made of pixels that flow, burn, explode and collapse. Official text gives three examples: ignite oil so fire spreads, detonate powder caches to blast through rock, and remove crucial supports to collapse a ruin onto enemies.
5.Is there a full DustFall weapon list?
Not documented yet. The official pages name the Drill Round and the Grenade as starting payloads but publish no complete payload catalogue, no damage or area values and no upgrade costs.
More in Systems
More systems pages in DustFall.
References
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.