Hozy · Start Here · Guide
Hozy Guide — How to Unpack Furniture
Hozy guide for new players: the clean-paint-furnish loop, the tools each room gives you, level-by-level notes and how to unpack furniture step by step.
By the Game Atlas team · Updated 2026-10-05
On this page (10)
- The Hozy loop in one pass
- Cleaning: trash, floors and windows
- Painting, floors and level-specific tools
- Hozy how to unpack furniture
- A room-by-room checklist
- What do you actually do in Hozy?
- How do I know what is left to do in a room?
- Which room should I start with?
- Can I skip the decorating and just finish a room?
- Is there anything missable in Hozy?
A Hozy guide is mostly about order of operations: clear the trash before you mop, paint before you unpack, and finish the room once the journal is empty. This guide walks through that loop as it actually plays, then covers the tools each room hands you and the level-specific twists — including how to unpack furniture, the objective that gates every Finish button in the game.
The Hozy loop in one pass
Every room follows the same rhythm, and the game is generous about showing you where you are in it. You start with a messy space and a journal of tasks at the top right of the screen. As you work, tasks are struck from the list, and new ones appear once the earlier steps are done.
- Pick up the trash and drop it in the dustbin; the game will place it automatically.
- Mop the floor, covering every patch of dirt.
- Clean the windows with the squeegee.
- Paint the walls with the roller, reloading from the tray when it runs dry.
- Unpack the furniture, arrange it, and press Finish.
Only one part of that order is genuinely strict: trash first. Loose items left on the floor block the mop and leave uncleaned gaps, and you can avoid a second pass by clearing the clutter before you start cleaning. Everything else is forgiving, and nothing you place is locked in.
Cleaning: trash, floors and windows
Trash is the first task because it is also the foundation for the rest. Hold the left mouse button and sweep the cursor across the floor to scoop up an armful of debris, then click the bin to deposit it; if you grab too much at once, some of it slips back to the ground. The attic also gives you a dustbin, a window wiper, a mop and a roller, and that four-piece set is the baseline the later rooms build on.

Floors come next. The mop handles dirt on any surface, and a few rooms ask for more than a wipe — the workshop and the tree house need a crowbar to lift rotten or broken planks before new flooring goes down, while the penthouse wants its marble and stairs cleaned along with the floor. Windows close out the cleaning phase: the squeegee restores clarity, and in some rooms you must close a window cover first so the hidden section of wall can be painted or cleaned.
Painting, floors and level-specific tools
Painting is the step where each room starts to look like yours. A roller gives you that room's palette — white, orange and olive green in the attic; light yellow, light purple and peach in the small apartment — and you can switch colour partway through, because the roller updates automatically. Reload it from the tray whenever it runs dry, exactly as you would in real life.
Later rooms introduce one-off tools and materials that the game always supplies when you need them.
- Garden broom and leaf bag — the artist's workshop and the cafe both ask you to sweep outdoor leaves.
- Crowbar — lift old planks in the workshop and tree house; in the tree house the removed planks fall out of bounds and need no bin.
- Wallpaper and tiles — the cafe wants its front wall papered and its left wall tiled over exposed brick.
- Dryer gun — the lighthouse's damp walls are cleared by holding the button and sweeping the surface.
- Steel steps, floor tiles and wall tiles — the lighthouse's final tasks, on top of the usual windows.
The penthouse adds a memorable wrinkle: the room starts almost colourless, and the colour returns once you switch off the static television. From there it is the standard trash, mop, carpet and paint sequence, plus a balcony full of windows.
Hozy how to unpack furniture
Unpacking is the last objective of every room and the reason a "finished" room is never quite finished the first time. Once the cleaning and painting tasks are done, boxes arrive labelled with vague descriptions — "furniture", "big stuff", "small stuff" — and the journal's final entry reads "Unpack the furniture". Open every box and place what is inside to satisfy it.

Placement itself is forgiving. Hold a piece and rotate it with the mouse wheel to audition an angle, and toss anything you dislike into the void instead of finding it a home. Because the room can be revisited at any time after you press Finish, it is fine to unpack quickly on the first pass and rearrange later — many furniture pieces even have right-click interactions, from rocking chairs to instruments to a telescope that plays a small scene.
A room-by-room checklist
The nine rooms are listed below with the twist that makes each one different. The order follows the published all-levels walkthrough and the achievement list, which use the same room names.
| Room | The one thing to remember |
|---|---|
| Attic | Four tools, three colours, two windows — the tutorial room |
| Workshop | Crowbar the rotten parquet first, then planks, then sweep the garden |
| Dark Music Hall | Close the window covers so the covered wall sections can be painted and cleaned |
| Small Apartment | Clear the maths illustrations from the walls before painting |
| Tree House | Only a crowbar; broken planks fall out of bounds and the roof gets red planks |
| Penthouse | Switch off the static TV to bring the colour back, then carpets and marble |
| Cafe | Sweep the entrance leaves, then wallpaper the front wall and tile the left wall |
| Dream | Sweep the floor cards with the mop; texture-remover paint counts as painting |
| Lighthouse | Dryer gun first, then two floors, steel steps, tiles and the top windows |
If a task will not complete, the journal is the fastest check — it names the objective that is still open, which is usually a window you have not closed, a wall section still hidden behind a cover, or an item still sitting in a box.
FAQ
1.What do you actually do in Hozy?
Each room runs the same loop: clear the trash, clean the floor with a mop, clean the windows with a squeegee, repaint the walls with a roller, then unpack the furniture and arrange it. Some rooms swap in floors, tiles, wallpaper or specialist tools, but the order stays close to that.
2.How do I know what is left to do in a room?
Open the journal at the top right of the screen. It lists the room's tasks and crosses each one off as you complete it, so the remaining objective is always visible without guesswork.
3.Which room should I start with?
Hozy opens in the Attic, which is the tutorial room. It gives you four tools — dustbin, window wiper, mop and roller — and three wall colours, so it is the gentlest place to learn the loop before later rooms add crowbars, garden brooms and tile work.
4.Can I skip the decorating and just finish a room?
Yes, but only up to a point. Every room ends with the objective Unpack the furniture, so you still have to empty the boxes before the Finish button registers. You can place items quickly and finish, then return to decorate properly later.
5.Is there anything missable in Hozy?
No. Achievements are tied only to completing rooms, there are no collectibles or puzzles, and finished rooms can be revisited to redecorate. Nothing is permanently lost by moving on.
More in Start Here
More start here pages in Hozy.
References
- Hozy: All Levels Walkthrough
- Hozy Game Guide & Wiki — Complete Walkthrough | TheHozy.wiki
- Hozy Complete Achievements Guide and Unlock Requirements
- Hozy on Steam
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.