Steam store page

Zombie Lab · Systems · Guide

Zombie Lab Experiments — Tests, Results and Unlocks

Zombie Lab experiments explained: the tests you run with weapons, machines and traps, the damage and recovery results you track, and how new tests unlock.

By the Game Atlas team · Updated 2026-10-11

Keyword: Zombie Lab experiments3 sources
On this page (8)

Zombie Lab experiments are the whole game: you take a tool from the lab, apply it to the undead subject, and read what the test produced. The store page names weapons, machines, traps and bizarre tests as the tools, and damage, durability and recovery as the results, then ties new unlocks to the research you do with them. This page covers that cycle in order. For the wider loop it sits in, see the gameplay page.

What an experiment is made of

Every experiment has the same three parts: a tool, a subject and a result. The store short description lists the tools as weapons, machines, traps and bizarre tests, and the long description gives crush, burn, shock and shoot as examples of what they do. The subject is a single zombie that the game treats as a test asset.

PartWhat the store page says
ToolWeapons, machines, traps and bizarre tests
ActionCrush, burn, shock, shoot
SubjectOne undead test subject
ResultDamage, durability, recovery and other data

That structure is why the game reads as a lab rather than an arena. Nothing in the official copy casts the subject as an opponent, and no win or loss condition is described, so an experiment is something you observe rather than something you survive.

An experiment being run on the subject
Each experiment is a tool, a subject and a result

Reading the results

The results are the point of the experiment. The store page's Track the Results feature names damage, durability, recovery and other experimental data as what you measure, and the long description adds that you study the results and discover how quickly your subject recovers.

Recovery is the figure with the most consequence, because it is the one that implies a subject returning rather than being spent. Damage and durability describe what the test did; recovery describes what it cost in time. Read together, they are what make a second test comparable to the first.

How new experiments unlock

Unlocking is framed as expansion rather than upgrading. The store page has a feature heading called Unlock New Experiments and says you expand your lab with increasingly extreme ways to test your zombie, and the long description says you unlock new equipment and experiments as you push undead science beyond reasonable limits.

  • New unlocks arrive as additional equipment and experiment types.
  • The store describes the lab growing around them rather than a single tool improving.
  • The direction is toward increasingly extreme tests, not toward bigger numbers.
  • Nothing in the official copy names a cost, a currency or a research point total.

That last point is worth restating, because it is the gap in the unlock system as documented. You are told what unlocks and why, but not what a given unlock costs or how many exist.

Put together, the cycle is short and clear: run a test, read the damage, durability and recovery it produced, study what that says, and spend the result on a way to test the subject further. The tone holds across all of it, with Dark Humor listed as a feature and the store copy calling the trials ridiculous.

What is missing is everything quantitative. There is no experiment count, no equipment list, no failure state, no currency and no completion condition in the official data. So treat the system as fully described in shape and entirely open in scale. The tips page turns that shape into early habits, and the walkthrough puts the same cycle into a progression order.

FAQ

1.What counts as an experiment in Zombie Lab?

Any test you run on the undead subject. The store page names weapons, machines, traps and bizarre tests as the tools, and describes crush, burn, shock and shoot as examples of what a test can do.

2.What do experiments measure?

Damage, durability, recovery and other experimental data. The store page lists those as the results you track, which is what lets you compare one test against the next.

3.How do you unlock new experiments?

By expanding the lab. Official text says you unlock new equipment and experiments as you push further, and that the lab gains increasingly extreme ways to test your zombie.

4.Can experiments fail?

Not documented yet. The store page says you discover how quickly your subject recovers, which implies the subject returns, but it publishes no failure state or cost for an overdone test.

5.Is there a limit on how many experiments there are?

Not documented yet. No experiment count, equipment list or total is published on the store page or in the app details.

More in Systems

More systems pages in Zombie Lab.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.