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Anshi · Systems · Guide

Anshi Features — Modes, Cycles, Morale and Rest Camps

Anshi features from the store page: nine levels, Normal and Tower Mode, cycle shifting with cards, the Stealth Phase, Morale and enhanced skills.

By the Game Atlas team · Updated 2026-10-11

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The Anshi features on the store page are a tight set: nine levels, two modes, card play that moves your pieces' action cycles, a two-phase structure built around a Stealth Phase, and a Morale system that decides both turn order and when a skill becomes enhanced. It is a single-player game with no gameplay randomness, which is the feature that shapes every other one.

The Level Structure and Card Play

Every level is a fight against a Boss, and it runs in two distinct phases. The store page describes cards as being available in those two phases and names the Stealth Phase as one of them. That two-phase frame is the game's main structural feature: you spend the first phase answering the Boss's disruptions and the second fighting it, and you choose the moment of transition.

  • Each level is a Boss encounter.
  • The Stealth Phase comes first, with Rumors and night raids against you.
  • The battle follows, and you decide when it starts.
  • Nine levels make up the published content.

Each piece has its own skills and its own action cycle, and your cards exist to shift those cycles. The store page describes inspecting both sides' actions, targets and upcoming skills, then using cards to bring a needed skill forward, respond to the Boss's plans and set up the skills that follow. Because there is no gameplay randomness, this reads as the game's core skill expression rather than as a luck-mitigation layer.

Anshi card cycle screenshot
Cards shift your pieces' action cycles to bring a needed skill forward

Morale, Initiative and Enhanced Skills

Morale is a single resource doing three jobs. It determines turn order, because pieces act in order from highest to lowest Morale. It accumulates from taking direct damage. And it unlocks power, because at maximum Morale a piece's next action unleashes an enhanced skill. The flip side is Wavering: pieces with insufficient Morale when the fight begins are temporarily unable to act.

FeatureWhat the store page says it does
Action cyclesEach piece has its own skills and cycle; cards shift the cycle
Stealth PhaseBoss spreads Rumors that block Morale and night raids that drain Health
MoraleSets turn order, builds from damage taken, unlocks enhanced skills at maximum
WaveringPieces with insufficient Morale cannot act temporarily
Enhanced skillsUnlocked when a piece reaches maximum Morale

The Two Modes, Recruitable Bosses and Rest Camps

Normal Mode and Tower Mode differ in how much you control. Normal Mode gives you a fixed party and a fixed hand and presents independent levels, so the feature set is deliberately narrow. Tower Mode adds party and hand selection plus Boss recruitment, which is where the game's team-building feature lives: you recruit the Bosses you defeat and bring them along for the challenges ahead, so a defeated Boss becomes a usable piece rather than a closed chapter.

Rest camps are the counterpart feature, letting you restore your party's Health at a campfire or a woodland hot spring during your climb, with the store page showing pieces sitting and chatting or soaking and resting before setting off again. Some things you might assume are absent: there is no multiplayer, co-op or PvP category, no Steam Workshop support, no controller support field and no achievement set published, so any claim about online play, mod support or a level editor is not documented yet.

For how these features work in play, read the gameplay breakdown; the cards page focuses on the hand, and the walkthrough puts the modes in order. Store and platform details are on the platforms page.

FAQ

1.What are the main features of Anshi?

Nine levels across two modes, card play that shifts your pieces' action cycles, a two-phase level structure with a Stealth Phase, a Morale system that sets initiative and unlocks enhanced skills, recruitable Bosses and rest camps.

2.What does the store page mean by no gameplay randomness?

It means outcomes follow from the level setup and your card choices rather than from random draws. The short description states the game is a single-player card strategy game with no gameplay randomness.

3.What is the Stealth Phase?

The first of the two phases in a level. The Boss spreads Rumors that stop your pieces from gaining Morale and launches night raids that drain Health, and you counter both with a limited hand before deciding to start the battle.

4.Can you recruit enemies in Anshi?

Yes, in Tower Mode. The store page says you recruit the Bosses you defeat and bring them along for the challenges ahead, which turns victories into additions to your team.

5.Does Anshi have multiplayer or Steam Workshop support?

No. The store page's category list contains only Single-player and Family Sharing, and no Workshop, co-op or multiplayer feature is listed anywhere in the app details.

More in Systems

More systems pages in Anshi.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.