Anshi · Systems · Guide
Anshi Cards — How the Hand Shifts Action Cycles
Anshi cards explained: the hand shifts your pieces' action cycles across two distinct phases, so you move skills forward instead of dealing damage directly.
By the Game Atlas team · Updated 2026-10-11
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Anshi cards are not attacks. The store page is specific that each piece has its own skills and action cycle and that you use your cards to shift those cycles, so the hand exists to move skills around your own timeline. The cards come in two distinct phases per level, and one of those phases, the Stealth Phase, is where a limited hand is your only defence against the Boss's disruptions.
What the Hand Is For, and How It Changes by Mode
The store page describes the intended loop in one sentence: inspect both sides' actions, targets and upcoming skills, then use your cards to shift your own pieces' action cycles. Each of the three outcomes it names is a timing change, not a damage number: bring a needed skill forward, respond to the Boss's plans, and set up the skills that follow.
- Bring a needed skill forward so it lands sooner.
- Respond to what the Boss is about to do.
- Set up the skills that come after, so the next turn starts ahead.
The hand is also a mode-dependent variable. In Normal Mode you tackle independent levels with a fixed party and a fixed hand, so the cards are part of the puzzle rather than a lever you adjust. In Tower Mode you choose your party and your hand before the challenges, and you recruit the Bosses you defeat and bring them along, which is the mode where your hand selection is a decision you make in advance.

The Two Phases and Where Damage Comes From
The store page states that the cards available to you come in two distinct phases. The Stealth Phase is named as one of them, and in it the Boss spreads Rumors that prevent your pieces from gaining Morale and launches night raids that drain their Health. Because the hand is limited during that phase, every card spent countering a disruption is a card not spent preparing for the fight, which is the resource tension the phase is built around.
| Phase | What is happening | What your cards are doing |
|---|---|---|
| Stealth Phase | Boss spreads Rumors and launches night raids | Countering the disruptions with a limited hand |
| Battle | Pieces act from highest to lowest Morale | Shifting action cycles to time skills and enhanced skills |
The store page attributes damage to pieces and the battle rather than to the hand. It says taking direct damage also builds Morale, and that at maximum Morale a piece's next action unleashes an enhanced skill. That is consistent with a design where your cards schedule abilities and the abilities do the work, and where being hit is a Morale input rather than a pure loss.
What Is Not Documented Yet
Several card details are absent from the store page. It does not describe card rarities, a deck size, card upgrades, a collection screen, crafting or any way to acquire new cards outside the mode setup. It also does not name a single card. So card lists, tier rankings and build guides are not documented yet, and any such list would be fabricated.
For the full combat context, read the gameplay breakdown; the beginner guide covers the first session and the walkthrough puts the modes in order. Timing habits that follow from the hand's role are collected on the tips page.
FAQ
1.What do cards do in Anshi?
They shift your own pieces' action cycles. The store page describes using your cards to bring a needed skill forward, respond to the Boss's plans and set up the skills that follow, so the hand manipulates timing rather than dealing damage.
2.What are the two phases cards are available in?
The store page says the cards available to you come in two distinct phases and names one as the Stealth Phase. In that phase you use a limited hand to counter Rumors and night raids before the battle begins.
3.Do cards deal damage in Anshi?
Not per the store page. It describes cards as shifting action cycles, and describes damage as something that builds Morale when a piece takes direct damage in battle, so direct damage is not attributed to the hand.
4.Is the hand fixed or chosen?
It depends on the mode. Normal Mode gives you a fixed hand for independent levels, while Tower Mode lets you choose your party and your hand before the challenges.
5.Are there card rarities or a deckbuilding system?
Not documented yet. The store page does not describe rarities, deck construction, card upgrades or a collection, so any tier list or crafting system would be unsourced.
More in Systems
More systems pages in Anshi.
References
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.